Duriel, Prince of Pain

Duriel the lesser Evil of Pain is the boss of Act 2. He is a physical/cold type boss and abilities include Zeal, Avalanche and Fanaticism. Duriel is one of the tougher act bosses because he is very difficult to tank and there is little room to run away from him on his level. You will want to have stacked cold resistance to counter avalanche and as much DR% as can be achieved, note that Vidala's plate and Iratha's belt are available for 20% DR in act 2 and come presocketed ready for emeralds. A party to tackle Duriel will usually consist of one or more tanks and several DPS attackers. A excellently geared tank build can deal with Duriel in head to head melee, summoners also have the potential to substitute this role. A druid summoner/ holy paladin combo using protection from cold and spirit of barbs can render a grizzly cold immune making him much more likely to survive. Thorns have also been more successful against Duriel than other act bosses due to Duriel's multihit zeal. The Tank should be the first to enter Duriel's tomb, to lure him away from the entrance as he often sits on top of it. Ranged fighters should stand back as far as possible to allow plenty of time to dodge avalanche counters which can hit you from anywhere in vision radius of Duriel. As far as elemental weaknesses go Duriel is especially susceptible to fire and poison.

But beware, this article is farly not up to date! - DreadTalon 22:11, 22 December 2008 (UTC)